Name: Compatiblity Patch for Blood & Mud and Unique Landscapes: Cheydinhal Falls
Version: 1.0
Date: 07/10/2009
Category: Locations
Requirements: Player-Created MOD(s): Blood & Mud, UL - Cheydinhal Falls
Author: Vorians
Source: http://www.tesnexus.com

Description
===========
A patch to allow everyone to use both Blood & Mud and Unique Landscapes Cheydinhal Falls MODs.
Note that you still need to download Blood & Mud and Cheydinhal Falls separately. Links are available in the Requirements section.

Details
=======
Blood & Mud greatly overhauls the city of Bravil, making Bravil darker and seedier, and also contains a number of quests. Cheydinhal Falls completely overhauls the landscape north, east and south of Cheydinhal, including a very detailed twisting stream with waterfalls meandering down the hillside south of Cheydinhal.
Blood & Mud however also places a ship near the start of The Reed River, at the same location where Cheydinhal Falls has a waterfall and rocks. Some of these rocks cut through the ship.

This patch moves the ship a short distance downriver (to the jetty added by Cheydinhal Falls), resolving the conflict and making the ship look like it actually belongs there.

I highly recommend using a program such as Oblivion Mod Manager (OBMM) or Wrye Bash to adjust load order.
My install instructions will assume you are using OBMM or Wrye Bash, but I expect other load-order programs function the same.


Install
=======
1. Copy the .esp file to (install folder)\Oblivion\Data\
2. Start OBMM/Wrye Bash, place a checkmark beside the .esp file.
3. Adjust load order as follows:
Blood&Mud.esp
xulCheydinhalFalls.esp
Blood&Mud-CheydinhalFalls patch.esp

None of the patches are dependent on the Cheydinhal Falls ESP, so should work with any language version.
This patch is dependent on the Blood & Mud ESP, and requires that the file name matches that shown above.

Uninstall
=========
1. Start Oblivion Launcher, click Data Files, uncheck the .esp file(s).
2. Delete the .esp file from \Oblivion\Data\


Incompatibility
===============
Should only be incompatible with other MODs which conflict with Cheydinhal Falls at the jetty.
Fully compatible with my patch for Better Cities and Cheydinhal Falls.
Fully compatible with Arthmoor's patch for Open Cities and Cheydinhal Falls.


Known Issues or Bugs
====================
None that I know of.

History
=======
2009/10/07 - Version 1.0 - Initial release.

Credits
=======
Thanks to Bethesda for creating Oblivion.
Thanks to DarkOne for providing TESNexus.
Thanks to Meg for Cheydinhal Falls, and the rest of the UL team for so many visual treats to Cyrodiil's landscape.
Thanks to Ryan for Blood & Mud.


Tools Used
==========
TES Construction Set - http://www.theelderscrolls.com/downloads/updates_utilities.htm
TES4View & Edit - http://www.tesnexus.com/downloads/file.php?id=11536

Links to Required MODs
======================
Blood & Mud: http://www.tesnexus.com/downloads/file.php?id=12016
Cheydinhal Falls: http://www.tesnexus.com/downloads/file.php?id=27494

Licensing/Legal
===============
You can do whatever you want with this mod for personal use. Please do NOT upload this file elsewhere.
Popehat's Oblivion Omod Project has permission to include any of my patches in their project.
If I disappear from the modding world, and am not contactable for at least one month, full ownership rights of all my patches pass to the Unique Landscapes Council.